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# Tic Tac Toe - Low Level Design A **robust C++ implementation** of the classic Tic Tac Toe game that showcases object-oriented design principles and design pattern implementation for educational and interview preparation purposes. ## Design Pattern Implementation - **Observer Pattern**: Real-time game state notifications and move announcements - **Strategy Pattern**: Configurable game rules and win condition strategies - **Factory Pattern**: Dynamic game instance creation with different configurations ## Game Features - **Multi-Player Support**: Configurable player count and player types - **Customizable Board Sizes**: Flexible grid dimensions (3x3, 4x4, 5x5, etc.) - **Extensible Rule Sets**: Easy addition of new game variations and win conditions - **Game State Management**: Comprehensive tracking of moves, turns, and game history - **Input Validation**: Robust error handling and move validation ## Software Engineering Principles The implementation demonstrates clean code practices with clear separation of concerns. Each class has a single responsibility, and the system is designed for easy extension without modification of existing code. The use of abstract base classes and virtual functions provides flexibility for future enhancements.
A C++ Tic Tac Toe game using design patterns