Loading projects...
Loading projects...
# Snakes and Ladders - Low Level Design A **comprehensive C++ implementation** of the classic Snakes and Ladders board game that demonstrates advanced object-oriented design principles and multiple design patterns. ## Design Patterns Implemented - **Observer Pattern**: Real-time game state notifications and event handling - **Strategy Pattern**: Multiple board setup strategies (Random, Custom, Standard configurations) - **Factory Pattern**: Dynamic game creation with different rule sets - **Template Method Pattern**: Extensible game rule framework ## Key Features - **Multiple Difficulty Levels**: Configurable game complexity with varying board sizes - **Custom Board Configurations**: Flexible board setup with customizable snake and ladder positions - **Extensible Game Mechanics**: Easy addition of new rules and game variations - **SOLID Principles**: Clean, maintainable code following industry best practices - **Polymorphic Design**: Abstract base classes with virtual functions for extensibility - **Smart Memory Management**: Efficient resource allocation and deallocation ## Technical Architecture The system is built with a modular architecture where each component is loosely coupled and highly cohesive. The game engine uses polymorphism to handle different game states and player actions, while the observer pattern ensures all game components stay synchronized with the current state.
A C++ implementation of Snakes and Ladders game using design patterns